『リムワールド』Mod環境の起動時間大幅短縮化のカギ、DDS画像ファイルがついに公式に使用可能に―有名Modも「お役御免」? | Game*Spark - 国内・海外ゲーム情報サイト

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『リムワールド』Mod環境の起動時間大幅短縮化のカギ、DDS画像ファイルがついに公式に使用可能に―有名Modも「お役御免」?

ついに公式対応でDDSテクスチャが利用可能に。

PC Windows
『リムワールド』Mod環境の起動時間大幅短縮化のカギ、DDS画像ファイルがついに公式に使用可能に―有名Modも「お役御免」?
  • 『リムワールド』Mod環境の起動時間大幅短縮化のカギ、DDS画像ファイルがついに公式に使用可能に―有名Modも「お役御免」?
  • 『リムワールド』Mod環境の起動時間大幅短縮化のカギ、DDS画像ファイルがついに公式に使用可能に―有名Modも「お役御免」?
  • 『リムワールド』Mod環境の起動時間大幅短縮化のカギ、DDS画像ファイルがついに公式に使用可能に―有名Modも「お役御免」?

Ludeon StudiosはSFコロニー運営サバイバルシム『リムワールド(RimWorld)』を更新し、様々な不具合の修正や新機能の追加を行いました。

今回のアップデートの内容は多岐にわたりますが、大きな変更としては、新DLC「Odyssey」の新要素グラヴシップの発進の際に、船に乗せる人間や動物・メカノイドを乗せるかを選択できるようになったなど「Odyssey」の内容に絡むQOLの向上が図られています。

また、動作の最適化の試みもさらに行われており、セーブデータの読み込み時間の短縮やワールド生成時間の大幅な短縮なども行われています。

なかでも、今まで有名Modの機能としてのみ実装されていたにもかかわらず、大幅に起動時間を短縮できるため外部Mod管理ツールなどでも利用が推奨されていた「.dds」形式のテクスチャ読み込みに、今バージョンから公式に対応しています。

大量のModでグラフィックなどを更新している環境の例。そういった環境下では、.ddsファイルの利用有無により大きく起動時間が変わっていました

今回の更新に影響を受けそうなModとしては

  • [Silerra] High quality textures

  • Graphics Settings+

  • FriendFlyTogether

などが挙げられます。とくに「High quality textures」「Graphics Settings+」は長年の利用者も多い有名Modのため、該当のModを利用している方は、自身が使用している機能が公式の更新で十分に置き換えられるものであるか、ご確認ください。

Changelog

  • Added new options to the gravship launch window to easily get colony animals and mechanoids onboard before launching, as well as to remove neutral pawns off the gravship.

  • Added a "view range" option to the pilot console which lets you quickly see the range of your gravship.

  • Added snowy visuals for trees and some plants when they’re in a sufficiently snowy area.

  • Added the vacskin gland prosthetic which protects against vacuum. Requires the Odyssey and Royalty expansion.

  • Added a “low gravity adapted” gene to the starjack xenotype, as well as rebalanced the starjacks genes. Requires Odyssey and Biotech expansion.

  • Bridges built in space now have unique art for their borders.

Improvements & Balance Changes

  • Fishing now has its own category in the work tab.

  • Pursuing mechanoids in the gravship scenario now arrive in two massive raids per gravship map and then stop.

  • The final mechhive raid will now be 50% stronger.

  • Improved rewards for destroying the mechhive. You now gain +50 reputation with all factions, and the colonist that destroyed the mechhive gains a larger and longer-lasting positive moodlet.

  • Mechanitors can now summon mechanoid bosses while in space.

  • Insect lair entrances are now collapsable.

  • Added the ability to sow timbershrooms in glowforests with tree sowing research.

  • Shuttles are no longer blocked from landing on items.

  • Passenger shuttles no longer destroy more roof than they need to when landing.

  • Allow quests to retarget themselves to suitable maps if they generate targeting an unsuitable one. In orbit, this allows you to accept quests that don’t work in space by flying down to the planet.

  • Gravships no longer clear pollution when landing.

  • Sentience catalyst now removes roaming and fence-blocked status from animals.

  • The gravship scenario now requires you to start with at least one colonist capable of intellectual work. This prevents you from becoming immediately stranded.

  • Worshipful village raids now occur every 24 hours and are smaller in size.

  • Gravships can once again land at worshipful villages.

  • Having a gravship on a temporary map will prevent the map from closing if all colonists are dead or gone.

  • Pawns won't automatically remove their vacuum-resistant apparel if they’re in a dangerous vacuum.

  • Planning designator shows map boundary outline in space.

  • Increased perceived path cost of shallow lava to discourage dangerous pathing.

  • More pawns from the Royalty and Ideology expansions can now spawn as starjacks.

  • Hermit crabs no longer walk sideways. They also live considerably longer.

  • Raiders won't try to ignite buildings when they are in a vacuum.

  • Bestowing ceremony can now be accepted in space.

  • Removed forced low-power mode for vac barriers when they're not in space, allowing them to still function while on the planet.

  • Prevented meteors from landing directly on top of grav anchors.

  • Added info on the grav anchor to the gravship launch confirmation.

  • Improved credits layout to reduce the vertical size.

  • Archean trees now self-heal like other special trees.

  • Updated links in the main menu.

  • Added confirmation if reforming caravan would cause your gravship to be lost.

  • Landing a gravship on polluted terrain now slowly fades the pollution visuals in.

  • Updated creative content rewards.

Performance

  • Reduce time required to load a 100% world save file.

  • Reduce time to generate a 100% world by about 40%.

  • Added the ability for mods to load textures from DDS files, which should load significantly faster than PNG files and potentially at higher quality.

  • Added custom atlas packing implementation which should allow the game to start slightly faster, while using less memory.

  • Improve performance when hovering a world tile out of gravship range.

Technical & Modding

  • Unify all MayRequire and IfModActive checks to strip suffixes, trim, and lower-case package IDs

  • Improved the moddability of animal abilities. It is now easier for modders to add abilities to player animals without using the Special Trainables system. Additionally, adding multiple abilities through Special Trainables is now supported.

  • Increased max radius of GenRadial to 80 and optimize radius calculations.

  • We now run back-compat code if the active mod list has changed, so that when adding expansions, all needed data is added to objects.

  • Fix: plant.wildBiomes wasn't checking for duplicate entries in biomes. (Only affects mods.)

  • Fix: Modded things with non-North default rotations not being placed correctly on gravships and prefabs

Fixes

  • Fix: Traders guild faction no longer mentions giving gifts in their hostility letter.

  • Fix: Outfit stands are once again minifiable and correctly drop their inventory contents when deconstructed while minified.

  • Fix: Can't sell weapons held in outfit stands.

  • Fix: Pawns using the incorrect seat on couches when socially relaxing.

  • Fix: Properly fail strange signal quest if player loses their home map.

  • Fix: Animals not checking reservations on fishing cells.

  • Fix: Animals able to fish through foundations.

  • Fix: Unable to remove pawns from being the target on certain psychic rituals.

  • Fix: Freeze or crash on boot for players with specific AMD integrated GPUs.

  • Fix: Out of bounds error trying to determine shuttle landing position when few options are possible.

  • Fix: Combat log occasionally mentions flesh-related injuries for mechanoids.

  • Fix: Shuttle load list getting reset after launching.

  • Fix: Lava emergence could go through walls in specific situations.

  • Fix: Pawns not getting comfort from chairs while fishing.

  • Fix: Paralytic arrows weapon trait not working if Anomaly is not active.

  • Fix: Paramedics dropping their carried pawn when jumping.

  • Fix: Raiders pathing directly through doors to trash newly blocked things.

  • Fix: Loot on settlements spawning in inaccessible locations.

  • Fix: Vac barriers not exchanging temperatures properly when off.

  • Fix: Disabling mining via scenario not disabling vein mining.

  • Fix: Incorrect description on burst shot count stat.

  • Fix: Corpses spawning in some occupied settlement room types.

  • Fix: Metalhorror filth not spawning if previous map was abandoned with specific timing..

  • Fix: Update peafowl labels to distinguish between male peacocks and female peahens

  • Fix: Clarify attack target description.

  • Fix: Game not switching to appropriate map when gravship cutscene happens.

  • Fix: GenDraw.WorldRadiusRing issue with ShipJob_Wait.

  • Fix: Certain sites not receiving incidents when landed at via gravship.

  • Fix: Mining charges yielding only one mineable resource per tile.

  • Fix: Space world objects not showing the orbital ITab.

  • Fix: Basic gravtech appearing in schematics.

  • Fix: Out of bounds error when launching gravship.

  • Fix: Pursuing mechanoids scenario part now handles gravship anchors better.

  • Fix: Lag when imperial shuttle is on map with lots of haulables.

  • Fix: Bad temperatures preventing gravship launch.

  • Fix: Bestowing ceremony couldn't be started if recipient has no free cells around them.

  • Fix: Error when baby being breastfed dies.

  • Fix: Autocut in pens sometimes including plants that are the same nutrition as grass.

  • Fix: Incorrect venerated animal message when no colonists capable of hunting.

  • Fix: Mechhive now spawns a border of platforms around buildings to prevent inaccessible areas.

  • Fix: Mech booster rendering behind other buildings.

  • Fix: Shuttle in hospitality quests not arriving on map of required pawns (fix not retroactive)

  • Fix: Some apparel being incorrectly set to medieval tech level.

  • Fix: Lectern north and south graphics were swapped.

  • Fix: Genes in gene bank not being repaired.

  • Fix: Pawns with no food type or need being able to be told to eat something from their inventory because it's considered a drug.

  • Fix: Cloudwatching in space now always says stargazing.

  • Fix: Several quest sites that were previously not able to be settled are now settleable after clearing all active threats.

  • Fix: Labyrinths returning pawns to a different map than the one they were on.

  • Fix: Wall blueprints not getting removed when attached wall blueprint is removed.

  • Fix: 1 in 5000 chance for error when generating map during gameplay (e.g. ancient stockpile).

  • Fix: Error if cached throne becomes despawned.

  • Fix: Several issues with shuttle and transport pod range calculations.

  • Fix: Concurrent thread modification exception when accessing map pawns.

  • Fix: Confusing UI/messages when trying to use mortars in blind fog.

  • Fix: Unique sniper rifles with high range not showing range.

  • Fix: Error trying to move onto a layer with no valid settlement locations.

  • Fix: No fuel information given when targeting player settlements during gravship launch.

  • Fix: War queen resets to full steel when changing map.

  • Fix: Improve gravship placement logic on mechhives.

  • Fix: Incorrect apparel mentioned in thought for wearing ideo wanted apparel.

  • Fix: Error with bandit camp pawn lend quest with multiple maps.

  • Fix: Ideo buildings have incorrect names unless regenerated manually.

  • Fix: Adjust archean tree shadow.

  • Fix: Statues weren’t saving style of apparel (fix not retroactive).

  • Fix: UI icons for ores weren’t rendering correctly (e.g. in search).

  • Fix: Certain quests in saves converted from 1.5 were instantly expiring.

  • Fix: Space settlement cannon connections were replacing interior terrain.

  • Fix: Archonexus quests in space were using incorrect world object for new faction settlements.

  • Fix: Small differences in move speed weren’t being reflected accurately over long distances.

  • Fix: Drop pod raids were failing to execute in space with low threat point values.

  • Fix: Colony animals were choosing to nuzzle friendly shamblers & ghouls.

  • Fix: Collection modified error when starting gravship launch while animal is rescuing a colonist.

  • Fix: Things carried by lifters & animals are now counted for the purposes of bills.

  • Fix: Incorrect entries in empire town names.

  • Fix: Mechhive quest was taking a long time to refire after failing it.

  • Fix: Allow roof punching if pursuing mechanoids can't find any non-roofed cells.

  • Fix: Duplicate gravship wreckages were able to fire if you wait long enough without a grav engine.

  • Fix: Biosculpter pods weren’t curing scaria infections.

  • Fix: Animals were attempting to fish at 0, 0 if every water cell on the map is frozen.

  • Fix: Was possible for shuttles to get lost in specific set ups when merging two caravans.

  • Fix: Was possible to toggle auto-refuel on refuelables that don't allow it, via hotkey.

  • Fix: Gravships weren’t able to land on outposts.

  • Fix: Error generating trade request quests in space.

  • Fix: Smoke launcher, EMP launcher, and toxbomb launcher were incorrectly marked as incendiary weapons.

  • Fix: Animals with 0% wildness were requiring level 1 handling skill.

  • Fix: Incorrect plant weights on maps with limited fertile terrain.

  • Fix: Several gravtech and mechtech researches could still appear in schematics.

  • Fix: Quest lords were being added to incorrect maps in some circumstances

  • Fix: Typo in mastodon description.

  • Fix: Player shuttle could be lost if settling/camping on map with not much land.

  • Fix: Incorrect inspect string on thruster if it's broken down.

  • Fix: Grav engine was rendering behind some buildings north of it.

  • Fix: Mech relay was rendering behind buildings north of it.

  • Fix: In some cases, mechs were trying to do all work types.

  • Fix: Error from bugged zones when landing ship.

  • Fix: "Vegetarian disliked" precepts descriptions are now more accurate.

リムワールド』はSteamにて配信中です。

ライター:Arkblade,編集:Akira Horie》

ライター/関連業界のあちこちにいたりいなかったりしてる人 Arkblade

小さいころからPCゲームを遊び続けて(コンソールもやってるよ!)、あとは運と人の巡りで気がついたら、業界のあちこちにいたりいなかったりという感じの人に。この紹介が書かれた時点では、Game*Sparkに一応の軸足を置きつつも、肩書だけはあちこちで少しづつ増えていったりいかなかったり…。それはそれとしてG*Sが日本一宇宙SFゲームに強いメディアになったりしないかな。

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Akira Horie

編集/『ウィザードリィ外伝 五つの試練』Steam/Nintendo Switch好評発売中! Akira Horie

n/a

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